![]() ![]() This might be rare goods, it might be rep with a certain faction.Īll this is documented in many places but I recommend Inara. Requirements: Each has their own requirement before they will even talk with you, these are usually personal achievements like having traveled 5k from the start, or mined 500 ores.Hear about them: Some you will hear about just by playing, most require another engineer to tell you about them which you can unlock by leveling the previous engineer to roughly Grade 3.5 (G3.5).So let’s briefly talk about what to expect while working with them. Ok so you’re equipped for working with the Engineers. Shopping done? If so and your building a runner, it might look like this (sample only): AspX Nothing more frustrating than to finally get all the mats for a build and go to get your favorite ship and, boom, can’t swap ships because no cargo space. This is straightforward, however as a tip, get in the habit of storing all your ships with at least a little cargo space. As of last patch made surface scanning show the materials, making mining a lot less labor intensive. If you are working on something specific, buy the best one you can power, get the job done, and sell it back.ĭiscovery and Surface (optional) Scanners:ĭiscovery is recommended, Surface is optional. If you are building a runner any will do. Higher the grade the more power it consumes and the farther it scans. The lighter one is almost always the right choice. For those that aren’t familiar with the options, one weighs more, and the other uses more power. Since hunt mode will collect all that bio waste and eventually snag the manipulator, you can instead, target the manipulator, launch a collector, have it expire once the job is done, and you are on your way.Įither is fine. Target mode is good for when you drop into a USS and it’s a field of illegal biowaste and there is a single worthy chemical manipulator in the mix. Hunt mode is perfect for dropping into an Unknown Signal Source (USS) and finding a bunch of mats there for the taking. Once it sees something it will go fetch it without any interaction or control from you.īoth modes have their uses. In this mode it will sit just below your ship and wait to detect something in range to collect. Hunt Mode: Here you deploy a collect without targeting a collectible.The collector will go fetch that item then expire. Targeting Mode: Here you target a collectible, deploying a collector.Additionally, collectors have 2 modes of operations, and unlike mining, you will use both. Rating doesn’t matter much here as most of the time you’ll be collecting only a handful of materials the back to supercruise. Roughly a 3rd of everything you need will need to be collected from open space. A good runner will just equip all of these and just have them available. This is the equipment you need, running or not. The Outfitting Shopping list (for both options): If you don’t have the resources to have a separate runner ship that’s ok, while I recommend that if you have but one ship that you may want to consider switching to a multi class (if your sole ship isn’t one already), but it’s not required by any means. The goal here is to get prepared, when it’s time for the big rolls you can bring your ship of choice. AspX, Python, Courier, DBX, you get the idea. While you can run around in your favorite Vulture or FDL, if you’re buckling down to do some serious Engineer work you’re going to want a multi-class ship or at least something with a good base jump range and doesn’t fold at the mere sight of light combat. If you choose to focus on bulk gathering, you will be doing a lot of running around and needing access to a number of different capabilities while gathering your supplies. Personally, I enjoy using a runner and shotgunning as I’m actively stocking for some future modifications while getting a chance to swap what I’m doing at any given time. This on the surface may sound like a grind but it’s actually one of the most diverse play options available.īoth are legit. Get them as high as you want, THEN build the ship of your dreams. Option 2 (shotgun approach): You could build an engineer runner and dedicate a relatively small amount of time to collecting materials and unlocking new engineers.Option 1 (laser focus): You could fly your chosen ship around and find the blueprints you like and work toward them.Time to decide how you want to go about engineering. Note there will probably be changes to this as people get involvedįirst things first… let’s get organized and prepared. Let’s dive in and answer the question “Do I NEED Engineers?” (no, but you REALLY want them) Greetings! So, some folks that loved my mining guide, and a few have asked that I do one on Engineers. ![]() Elite Dangerous Engineers Guide by LocNor ![]()
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