![]() I think it mostly has to do that the game-play itself is serviceable rather than enjoyable – I'm okay with doing this in a game like Hades, but here the exploration is far more rewarding than the combat and platforming. But having a game-play that consists of lots of trial and error while at the same time forcing the player to start back at the beginning after each death felt more frustrating than rewarding. I get that this has elements of a rouge-like and that lots of people like that type of game. The second problem I had with the game is one that mostly comes down to preference. I'm all for that sense of discovery that comes with getting a new thing and using it to access previously inaccessible areas, but being expected to just magically know about a mechanic mostly leads to frustration. But at that point in the game, this mechanic had never been used or explained. Doing so was not particularly difficult – once I looked in a tutorial and learned how. For example, to progress past one point I had to sneak past a creature and do a take-down. The first of these was the decision to often not introduce new mechanics to the player. However, there were some problems related to game design that, for me, ended up being deal breakers. It could have been one of those games that are just good mindless fun for a while, that are somewhat derivative but do their thing well. In other words, it is mostly fine but quite obviously not a AAA production. ![]() And there is no real sense of wonder when exploring the alien world, not much in the way of learning new lore or meeting new fascinating life-forms. The satire mostly works, but it is rather one-note. The world building is neat but rather shallow. Fans of games like No Mans Sky or the Metroid games for Gamecube and Wii will surely feel at home here. ![]() It's a mostly solid game, has a neat art style and some fairly good comedic writing. It also runs well on the Switch, and the simplistic colourful style lends itself well to the console's hardware limitations. It also runs well on the Switch, and the The gameplay itself is mostly solid, with plenty of elements typical of the metroidvania genre. ![]() The gameplay itself is mostly solid, with plenty of elements typical of the metroidvania genre. There have been obvious graphical concessions made and the framerate does wobble from time to time – performance definitely feels worse in docked than handheld – but overall Typhoon Games has created an adventure that's strong enough to transcend any of these slight technical shortcomings and absolutely remains an experience you should check out, if you get the chance. The monolithic tower that sits at the middle of this alien planet is a compelling mystery to work towards and the game doles out plenty of fun new tools and toys at just the right rate to keep you highly entertained as you jump, grapple, boost and blast your way to the secret at its core. ARY-26 is a fantastically vibrant planet to explore, filled with cute creatures, bizarre flora and fauna and super-slick platforming and environmental puzzle design. Journey to the Savage Planet is a wonderfully unique mixture of No Man's Sky-style exploration and Metroidvania puzzling and platforming with a wonderfully dark sense of humour that arrives here on Switch in a slightly compromised but still eminently playable state. ![]()
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